
People go there to auction their items, master their crafting classes, and prepare for difficult raids. Sure, shops and vendors are a big part of World of Warcraft’s cities, but they’re much more than that. It should be a social hub, but instead it’s nothing more than a collection of shops. It is the one place where players are safe from enemies. My point isn’t that Destiny needs more towns or that the Tower needs to be larger, but it needs to make the most out of this lone city. Also, the cities in WoW are actual, well, cites, while the Tower is more of a military installation. Sure, a lot of the NPCs in WoW do the same thing, but just as many of them are moving about. But everyone else is always standing in the same place, as if they were nothing more than decoration or robots simply waiting to serve you (I think some of them literally are robots, but I’m not sure). I think I did see two people walking down a hallway once, though. All of the nonplayer characters are completely static. Now, let’s look at the Tower, the one and only city in Destiny. Again, this is one of many cities in World of Warcraft. The town has different sections with distinct architecture and atmospheres. Children run the streets, bakers try to sell you their goods, and guards at every corner are willing to help you find the nearest mailbox, trainer, or anything else you’re looking for. Think about Stormwind, one of the capital cities in World of Warcraft. Dark, serious settings are great, but they just don’t work that well for a multiplayer game where everyone’s congratulating each other for shooting aliens in the head.

These are social games, right? What would you rather watch with a group of five friends? A comedy or a drama? I think most people would rather laugh and joke around with their buddies instead of crying and contemplating their existences with each other. Sure, sometimes the tonal shift is almost too much, but at least taking part in a quest where you help a talking dinosaur build a spaceship gives you permission to smile a bit. World of Warcraft can also be pretty serious, but it’s also sometimes funny and even silly. It’s obviously too late to change the entire setting and setup, but can’t we crack a few jokes every now and then? The Ghost is the only character who even tries to lighten the mood with a little humor, but his odd delivery makes the effort moot. Everything is dark and dreary, and that’s sort of how I feel while I’m playing it. Destiny is supposed to be fun, but its setting takes itself far too seriously. It just all weighs down on you after a while.

Every character you talk to is either depressed, dry, bitter, cold, or sarcastic.

It takes place in a time when aliens and other forces of darkness wiped out most of humanity and its civilizations.
